National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of an extension (plugin) for Blender software. This extensions adds the feature of converting 3D models in a Blender scene to a 2D vector graphics file in the SVG format that represents the original scene. The thesis focuses on creating the plugin's user interface, conversion of vertex coordinates from 3D scene to 2D window coordinates, calculating the resulting polygon color based on lighting and material, cutting of conflicting (colliding) objects and determining the order in which the resulting polygons have to be drawn. The result of the implementation is a plugin that allows the user to create 3D models which can be converted (snapshot) to SVG formatted vector graphics files, instead of manually creating 2D vector images.
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of several extensions for an existing module (plugin) for Blender software. This plugin could be used for conversion of 3D models in a Blender scene to a 2D vector graphics file in the SVG format. New extensions include the support of curve, text, Grease Pencil or annotation conversions and their depth sorting, as well as support of collection sorting, using camera objects and creating animations. Improvements of existing parts include a complete user interface rework, improving capabilities with a new material system and several fixes to existing code. The result of the implementation is a new version of the plugin which allows the user to efficiently create more complex vector graphics in Blender with enhanced output styling options.
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of an extension (plugin) for Blender software. This extensions adds the feature of converting 3D models in a Blender scene to a 2D vector graphics file in the SVG format that represents the original scene. The thesis focuses on creating the plugin's user interface, conversion of vertex coordinates from 3D scene to 2D window coordinates, calculating the resulting polygon color based on lighting and material, cutting of conflicting (colliding) objects and determining the order in which the resulting polygons have to be drawn. The result of the implementation is a plugin that allows the user to create 3D models which can be converted (snapshot) to SVG formatted vector graphics files, instead of manually creating 2D vector images.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.